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rushikesh.patade
Portfolio · 2020 → present

Rushikesh
Patade.

Building game engines and agent systems. Right now that means ludexel — prompt-to-playable across engines — and fabri, the memory and orchestration layer that runs it.

"Developer by nature who wants to have an undeniable god complex someday soon."

— Bio, in his own words
Now
Updated 2026

Founding Engineer at Soca, building the backend, state layer, and infra for a Go matching pipeline.

Alongside that I build ludexel — a platform that turns a prompt into a playable game, one plugin per engine. GBA works today; UEFN, Roblox, and Minecraft are in the queue. Underneath it runs fabri, the local memory and agent-orchestration framework that keeps the content agents remembering what they did.

Everything else — CV, Rust, systems, older mobile work — is scattered below. Some of it is old. All of it is real.

Experience

Where I've worked.

  1. Founding Engineer · Soca

    Jun 2026 – Present · 2 mos
    Full-time · Hybrid
    • Built and own the core matching engine: candidate generators, an LLM judge with reciprocity and facet-veto policy, and a constrained allocator, with an offline eval harness.
    • Own the Postgres task queue: at-most-once claims, stale-job reclaim, and pool budgeting that closed exhaustion and silent match loss.
    • Built the state layer (realtime sync bus over React Query + Zustand) and the admin surfaces on it: a curator console and a server-paginated Cost & Usage page.
    • Built an LLM cost ledger enforcing spend (daily kill-switch, per-user caps), shipped Backed (a WebGL collectible-card product), and closed four concurrency races while owning releases.
    GoReact.jsTanStack QueryZustandPostgresNxLiveKitGitHub Actions
  2. Senior Software Engineer · VectorShift

    Jan 2025 – May 2026 · 1 yr 5 mos
    Full-time · YC S23 · Remote · India
    • Senior Software EngineerJan 2026 – May 2026 · 5 mos
    • Software EngineerJan 2025 – Dec 2025 · 1 yr
    • Founded the frontend citation system for an AI search product: cross-format highlighting across PDF/DOCX/Excel, message-level indices, and coordinate-accurate multi-page overlays.
    • Primary owner of the document-viewer surface: PDF/DOCX/XLSX/PPTX rendering plus a server-side PPTX-to-PDF pipeline.
    • Led the evaluations product: revamped the framework, built a scenario × test-case playground, founded the Evaluators module, and led Workbooks. Promoted to Senior within the year.
    • Founded the Rust evaluator subsystem in a ~540k-line engine (axum / tokio), shipped a petgraph hot-path optimization, and parallelized config preprocessing to cut deploy time 25%.
    React.jsRedux ThunkRustAI EvaluationsRAG
  3. Member of Technical Staff · Sage (formerly Fyle)

    Jun 2023 – Dec 2024 · 1 yr 1 mo
    Full-time · Remote
    • Member of Technical StaffJul 2024 – Dec 2024 · 6 mos
    • Frontend Engineer InternJun 2023 – Dec 2023 · 7 mos
    • Shipped 2 customer-facing features and 2 UX improvements in 4 months; owned frontend deployment releases.
    • Developed E2E tests for a legacy page and migrated it to Angular with zero production issues.
    • As an intern, shipped production fixes within days and a feature productizing recurring support requests, with strong usage in 2 days.
    AngularTypeScriptTesting
  4. Technical Lead · Black Cherie Media

    Feb 2024 – May 2024 · 4 mos
    Full-time · Hybrid · Pune District, Maharashtra, India
    Technical Project Leadership
Selected work

Featured projects.

  1. 01

    ludexel

    GBA engine live · agent-driven pipeline

    Prompt to playable Game Boy Advance ROM.

    Type a prompt, get a real .gba ROM. ~24k lines of Python generators driving a hand-written C engine, compiled through devkitARM. Backed by ~800 automated tests, including headless regression runs of the compiled ROM against a real mGBA build, plus a five-scene playable demo. React/FastAPI product surface, multi-arch images on tagged releases, self-hosted. UEFN and Roblox exist as engine-seam scaffolds; GBA is the one that ships.

    PythonCdevkitARMAgents
    visit ↗
  2. 02

    fabri

    Apache-2.0 · live on PyPI · v0.13

    A self-improving agent engine.

    An agent orchestration engine with memory. Every run writes a JSONL trace, the trace is mined for failures and successes, each finding is compressed into a short guideline stored in a vector store, and the next run retrieves the relevant ones into its system prompt, so agents stop repeating mistakes without anyone hand-editing a prompt. Guidelines dedupe by cosine similarity and promote from tactical to strategic after recurring across sessions. Hybrid BM25 + dense RRF retrieval lifted recall@5 from 0.79 to 0.94, locked behind a CI eval gate that fails any merge regressing below baseline. Runs recursive sub-agents with per-model cost accounting that rolls grandchild spend up to the parent, five LLM providers (Gemini, Anthropic, OpenAI, OpenRouter, Bedrock) behind one interface, two memory backends (Qdrant and SQLite FTS5), an eight-state outcome taxonomy built to defeat false-success (a run where every tool call failed can't score as a success), an ask_user human-in-the-loop primitive, OpenTelemetry spans across sub-agents, and a fail-closed sandbox. 1,008 tests, green in 93s.

    PythonAgentsQdrantLLM
    github ↗
  3. 03

    Nakshekadam

    SIH 2022 · Winner · 10★

    SIH 2022 winning project.

    Smart India Hackathon 2022 winner. Cross-platform Flutter app addressing a national problem statement, my most-starred repo and the first real ship.

    FlutterDart
    github ↗
  4. 04

    IoT-Architecture

    3★

    A curated hub of IoT architectural patterns.

    Reference architectures and patterns for IoT systems, written in Mermaid so the diagrams live next to the reasoning.

    MermaidSystems
    github ↗
  5. 05

    appwrite_ui_auth

    7★

    Flutter auth template library.

    Drop-in Appwrite authentication UI + flow package for Flutter: email, OAuth, session handling wired up so a new app can start from a signed-in state.

    FlutterDartAppwrite
    github ↗
  6. 06

    ssd-implementation

    VGG16D + SSD, from scratch in PyTorch.

    Single-Shot Detector built ground-up on a VGG16D backbone. An exercise in reading the paper and typing every layer, not calling torchvision.

    PyTorchComputer Vision
    github ↗
Everything else

The wider archive.

Six years of side projects and experiments. Not everything is polished — most of it exists because I wanted to know how it worked.

Trajectory

Six years, one line.

  1. 2020

    First commits.

    Started shipping code publicly on GitHub. Small tools, game clones, learning by breaking things.

  2. 2022

    Nakshekadam wins Smart India Hackathon.

    Cross-platform Flutter app takes SIH 2022, the moment building for real users clicked.

  3. 2024

    The LLM / agent shift.

    Full turn toward agent systems, orchestration, and the tooling around large models.

  4. 2026

    ludexel and fabri.

    Prompt in, real Game Boy Advance ROM out, built on a self-improving agent engine I wrote. Other engines are scaffolded; GBA is the one that ships.

Toolbox

Polyglot, by habit.

I pick the language the problem wants. These are the ones I've shipped something in.

Languages
  • Python
  • TypeScript
  • JavaScript
  • Go
  • Rust
  • C
  • C++
  • Dart
  • Assembly
  • Lua
  • Shell
Runtimes & frameworks
  • React
  • Next.js
  • Angular
  • Node.js
  • Express.js
  • Django
  • Astro
  • Flutter
  • PyTorch
  • Vite
Databases
  • PostgreSQL
  • MySQL
  • Oracle SQL
  • MongoDB
  • Firestore
  • Qdrant
  • Pinecone
  • MinIO
Systems & infra
  • GBA / devkitARM
  • UEFN / Verse
  • Docker
  • Kubernetes
  • GitHub Actions
  • Cloudflare
Practice
  • Multi-agent AI delivery (Claude Code + Codex)
  • Agent orchestration
  • RAG
  • LLM tooling (OpenAI, Bedrock, Azure)
  • Computer vision
  • Playwright / Jest testing
Credentials

Education & awards.

Education

MIT World Peace University

Bachelor of Technology, Computer Science and Engineering

July 2024 · Pune, Maharashtra, India

CGPA: 9.58 / 10.00

Coursework: OS, CN, OOP, RDBMS, Project Management, DSA, AI, ML

Positions of responsibility

Technical & IT Head · Innovation Hub

Jul 2022 – Apr 2023 · Pune, Maharashtra, India

  • Led and managed 15 diverse projects while overseeing a team of 100+, implementing technical guidance and process enhancements that boosted efficiency by 100%.
  • Mentored and empowered 20+ entry-level team members, fostering a culture of continuous learning and growth.
  • Organized and led 10+ activities focused on DSA and competitive-programming skills.
Awards & prizes
  • Smart India Hackathon 2022
    Winner, All India Rank 1 in a problem statement set by the Ministry of Education.
    2022
  • Datathon @ Cummins College
    Winner, ranked 1st out of 200 teams.
    2024
  • IBM ReImagine
    Finalist, top 150 among 38,000+ international teams.
    2021
  • AWS x Riot Data Hackathon
    Managed a 500GB dataset and processed it to vector embeddings.
    2024
  • HackMITWPU '24 · Video Analytics by Maha-Metro
    Ranked in the top 5 at a state-level hackathon.
    2024
  • Resideo Smart Homes
    Finalist, top 26 out of 4,000+ international teams.
    2021
Contact

Tell me what
you're building.

If you're working on agent systems, game tooling, or something quietly ambitious — I'd like to hear about it.