Building game engines and agent systems. Based in India.
Founding Engineer at Soca, building the backend, state layer, and infra for a Go matching pipeline. Six years of shipping — from Assembly and PyTorch to Flutter and Rust — across VectorShift, Fyle, and Black Cherie Media. Outside of work, building ludexel, a multi-engine platform that turns a prompt into a playable game, on top of fabri, my own local-memory and agent-orchestration framework.